King Makers' Road

Running the town

After exiting the mining cave we proceeded to return to Highfort. Upon reaching Highfort many duties were to be handled.
-Deal with Goblins and their feud
-Help Jihad clear out the haunted temple
-Help Asher’s village (which we set out on first)

It seems as if the Paladin and Cleric have each started some type of following for their Gods and continue to meet with their followers. Rohnin was also appointed as spy for the town and rounded up some town people to help support him. Also, the group that is at war with the dark hand has agreed to somewhat of an alliance and will assist Rohnin in his duties.

One of the major holidays passed, but before that happened some jackass stabbed me. When searching the decapitated body we found a bounty for the heads of the new lords of Highfort; us. I was unaware that joining this group of people would be so painful ! We eventually found a villager that recognized the villain and told us he helped as a farmhand on occasion during the season.

I have not yet met this person, but the group speaks of an old hermit alchemist that lives outside the town. They returned some item to him and in return received plenty of versatile potions. It was discussed that Jarvan would later meet with this man and ask him to come back to the town now that the old Lord is gone.

A villager from Asher’s village came to Highfort seeking help. She alerted us that she had been gone for 1-2 months visiting relatives and that when she returned to the village all life was gone. She expressed that it seemed like people had been gone for upwards of a week. After hearing this we decided to set out and see what the dilemma was.

After setting out on horseback for Asher’s village we encountered savage beasts on our second day of traveling. The beasts were completely made of plants ! What a sight it was ! Never, in all of my travels have I came across such an interesting beast. It devoured beast and human as if it were but a tiny rabbit. Although they were beasts of colossal stature they stood no chance against the sound of my wooing voice. . . . oh and all the others within the party. We succeeded in taking down both beasts, but unfortunately we have lost Nidalee to the beasts. As I write, my companions work feverishly to see if there is any hope for Nidalee. We hope to cut her out of the beasts belly and see if there is anything that can be down. I am doubtful, but I hear my companions murmuring about a resurrection scroll. If they indeed have one then we will need Nidalee’s remains in order for us to proceed any further. I wish for the best, but fear the worst, the way that this beast devoured enemies was like none I have ever seen before. I can only imagine how this beasts stomach works.

If only that damn Drow didn’t go and get herself killed, I may have been able to gamble with her and win another Dagger !

Ghost of Aniel

After your return to Highfort you were besieged by people seeking audience with you, not to mention all the mundane tasks that rulers are required to do. Being gone for a week allowed a lot to build up and you are exhausted by the monotony of it all.

One of the visitors seeking you is an elf maid who is a past neighbor of Asher; when she lived in Aniel. She comes seeking help to discover the mystery of what happened to Aniel’s inhabitants. While she was away visiting distant relatives the villagers completely disappeared. In the span of a few months Aniel Hanson from thriving hamlet to deserted ghost town. No sign of foul play or disruption, just abandonment.

You decide to investigate as your next endeavor. Heck, anything is better than the evils of town administration. A day out of town and you are beset by two horrid plant creatures. It is like a huge flesh eating bush has come to life. They are all tendrils and thorn-fanged maw and they are hungry. What seemed a quick dispatch of these plant creatures turns into a horrific battle as they devour Jarvin and Nadalee whole and then refuse to stay dead.

But you finally shred them and extract the two comrades but find Nadalee dead. Thank whatever god you take stock in because you have a scroll that may bring her back if Jahad is favored enough. You will see once back at Highfort.

Nadalee is fine after being resurrected, though what psychological trauma she has is anyone’s guess; was she really stable to begin with? So after a little rest, it is back to the road.

with Asher showing the way you climb to the plateau and find Aniel. It is deserted as expected but why? After Cainan casts a spell to see the invisible, humanoid shapes are seen around them for a brief moment. Jarvin and Cainan check out the temple only to find a hostile floating stick which beats on them mercilessly but doing no harm. They follow it up the stairs of the totem and finally Cainan sees the magical outline of a humanoid form.


You have secured the gold mine of Highfort and found treasure beyond your imagination. What you thought would be a simple task of ridding the mine of some undead denizens drug up from their ancient slumber turned out to be more than what the town miners had indicated. Yes, they had breached an unknown crypt in their pursuit of the gold vein but as you found, those undead were not an unpurposed horde. You came to find that they were the result of a powerful mage, Mordet the Favored, and her quest to call and raise some freakish horror from the bowels of hell itself.

Though Mordet was gone and seemingly unsuccessful in her quest, you still had to overcome her errant protector, a construct of human bones and flesh; a golem. You proved your mettle by overcoming both traps and golem but as you rest, healing your wounds, you are left with the thought, “what next?”

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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